So, this game, Weed Inc, took me a few days to figure out all the features, I'll admit. It's one of those 'idle' games, which, as my students explained, means it keeps going even when you're not actively playing. Think of it like setting up a class project and letting the students work on it while you grade papers. You start small, growing, shall we say, herbs, and then you expand your business, hire employees, and research new strains. It's surprisingly engaging, even if the subject matter is a bit... contemporary. Itβs like having a teaching assistant in your pocket, but instead of grading papers, it's managing a virtual business. The best part is, once you get the hang of it, it's pretty relaxing. I find myself checking in on my 'business' during my lunch break. Why do they hide the settings button there, though? Still haven't quite figured that out.
Key Features
Idle gameplay means it progresses even when you're not actively playing.
Business simulation aspects like hiring employees and researching new products.
Surprisingly intuitive interface, even for a non-tech-savvy user like myself.
"Addictive and fun!"
β 5β User Review
IOSUpdated: 7/9/2025