by Juudoo studio
Perfect for: Puzzle enthusiasts seeking mentally stimulating casual gameplay
Track Snake Puzzle: Slither to Eat's performance in Puzzle Games over the last 30 days
Current Rank
#48
11 from last week
Best Rank
#14
All-time high
Average Rank
#29
30-day average
Snake Puzzle: Slither to Eat is a logical grid-based game that avoids the common pitfall of aggressive, punitive advertising. Its core design respects...
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Snake Puzzle: Slither to Eat is a good Android puzzle game that challenges your strategic thinking. The core gameplay involves guiding a snake around ...
My suggestion to the developers is to make better controls. Snake would be easier to control if buttons were on the whole screen (upper side for up, left side for left, etc.). Exits sometimes don't work from certain directions (when entering from right) (e.g. lv 75). On level 143 I lost when i shouldn't have (I was falling on platform from a tall place (12 blocks tall)). The good thing is they made levels replayable, so it seems like they are working on improving the game.
My suggestion to the developers is to make better controls. Snake would be easier to control if buttons were on the whole screen (upper side for up, left side for left, etc.). Exits sometimes don't work from certain directions (when entering from right) (e.g. lv 75). On level 143 I lost when i shouldn't have (I was falling on platform from a tall place (12 blocks tall)). The good thing is they made levels replayable, so it seems like they are working on improving the game.
My suggestion to the developers is to make better controls. Snake would be easier to control if buttons were on the whole screen (upper side for up, left side for left, etc.). Exits sometimes don't work from certain directions (when entering from right) (e.g. lv 75). On level 143 I lost when i shouldn't have (I was falling on platform from a tall place (12 blocks tall)). The good thing is they made levels replayable, so it seems like they are working on improving the game.
My suggestion to the developers is to make better controls. Snake would be easier to control if buttons were on the whole screen (upper side for up, left side for left, etc.). Exits sometimes don't work from certain directions (when entering from right) (e.g. lv 75). On level 143 I lost when i shouldn't have (I was falling on platform from a tall place (12 blocks tall)). The good thing is they made levels replayable, so it seems like they are working on improving the game.
nice game, excellent decision to show ads only when level IS finished and not everytime you die. spme puzzles are extremley hard, and then a super easy follows it. i dont feel like its well distributed, but maybe thats on purpose. i had a lot of fun, thanks!
Juudoo studio
1/10/2026