Detailed Review
Find The Dogs - Hidden Objects by Mad Brain Games LTD presents a specialized take on the hidden object genre, focusing exclusively on canine discovery across meticulously illustrated environments. The game distinguishes itself through thematic consistency and accessibility, positioning as a middle-ground option between casual mobile gaming and cognitively stimulating experiences. With a 4.9-star rating on Android platforms, it demonstrates strong user approval despite some recurring criticism regarding its advertising model.
The core gameplay revolves around scanning detailed scenes—including city parks, countryside farms, suburban neighborhoods, and fantasy lands—to identify hidden dogs. Each location features unique visual themes and progressively challenging hiding spots, requiring players to employ pattern recognition, visual scanning, and occasional time-limited challenges. The game incorporates reward systems through optional advertisement views, providing temporary boosts or hints, while maintaining a free-to-play structure supported by mandatory ad interruptions between levels.
User experience is characterized by intuitive touch controls and visually clean interfaces, though navigation suffers from aggressive ad implementation. The artistic style employs bright colors and simplified but expressive dog designs that remain visible on various screen sizes. Real-world usage patterns suggest sessions typically last 10-15 minutes, with players reporting increased concentration requirements—particularly appreciated by older audiences seeking cognitive engagement. The difficulty progression remains accessible to casual players while offering enough challenge to maintain engagement across multiple play sessions.
User feedback analysis reveals consistent praise for visual design and cognitive benefits, exemplified by Debbie Scnitzler's August 17, 2025 review noting how the game 'makes my brain work' at age 70. Conversely, multiple reviews from August 2025, including Cheryl Hartwick's repeated comments, highlight significant frustration with advertisement implementation described as 'almost impossible to get out of.' Station Lovell's August 14 review provides nuanced perspective, acknowledging that forced ads are 'real fast' while optional reward ads run longer. This creates a polarized experience where artistic merit and gameplay satisfaction conflict with monetization mechanics.
The application demonstrates notable strengths in visual design, accessibility, and cognitive stimulation, making it particularly suitable for casual gamers and older audiences seeking mental exercise. However, its aggressive advertisement implementation represents a significant limitation that frequently interrupts gameplay flow. Ideal use cases include short daily sessions for users tolerant of advertising models, while those seeking uninterrupted play may find the experience frustrating despite the high-quality hidden object mechanics.
Perfect for: Casual gamers and older adults seeking mentally stimulating entertainment